Overview
This is a premade trigger that allows a tag to be broadcast on enter/exit. It gives the user a way to broadcast events without the need for scripting. IT also contains a number of settings to control the behaviour of when to dispatch this response.
To make use of this, you can either manually navigate to the plugin’s C++ class, or much more simply, click the category on the Place Actor pane for this plugin to make use of the actor.
Blueprint API
Components:
Box Component- The component the objects should overlap. Contains a gizmo at the middle for easy manipulation
Variables:
Enter Trigger Tag- The Gameplay Tag to broadcast when the object enters the triggerExit Trigger Tag- The Gameplay Tag to broadcast when the object exits the triggerRespond To- What the trigger should respond to. Can be theCharacter, anOther Actor,Other Actor ClassorAnythingActor Class To Respond To- Only present if usingOther Actor Class, sets the class of the object this trigger should respond toActor To Respond To- Only present if usingOther Actor, sets the specific object instance this trigger should respond toDestroy After Trigger- Whether to destroy the trigger after it’s dispatched an event