Overview

This is a premade trigger that allows a tag to be broadcast on enter/exit. It gives the user a way to broadcast events without the need for scripting. IT also contains a number of settings to control the behaviour of when to dispatch this response.

To make use of this, you can either manually navigate to the plugin’s C++ class, or much more simply, click the category on the Place Actor pane for this plugin to make use of the actor.

Blueprint API

Components:

  • Box Component - The component the objects should overlap. Contains a gizmo at the middle for easy manipulation

Variables:

  • Enter Trigger Tag - The Gameplay Tag to broadcast when the object enters the trigger
  • Exit Trigger Tag - The Gameplay Tag to broadcast when the object exits the trigger
  • Respond To - What the trigger should respond to. Can be the Character, an Other Actor, Other Actor Class or Anything
  • Actor Class To Respond To - Only present if using Other Actor Class, sets the class of the object this trigger should respond to
  • Actor To Respond To - Only present if using Other Actor, sets the specific object instance this trigger should respond to
  • Destroy After Trigger - Whether to destroy the trigger after it’s dispatched an event