Introduction
Prototyping Toybox is a plugin that aims to create level prototyping easier, while being flexible enough to use all throughout the production of your project. The plugin comes with premade triggers and events, however custom ones can be made with little scripting knowledge. Complex behaviours can be prototyped without ever needing to script or leave the details panels of your actors. Set up moving platforms, actor communication, or even extend the power more with some simple scripting knowledge!
The plugin features 3 major components:
Event Subsystemfor dispatching global eventsEvent Componentfor receiving and responding to eventsResponse Objectsfor defining behavioural responses to events
Getting Started
This plugin uses Unreal Engine 5.3, and as such ensure you have a version installed via Epic Games Launcher. It can be found under the Unreal Engine section, and then the Library section. Click the + icon to install the new engine version if you do not already have it installed. On successful installation, it should look something like this:

To download the example project containing the plugin and example level, it can be found here via the Google Drive link on the Participant Information Sheet. This is also where updates to the plugin can be found.
Once the engine is installed, unzip the project to a folder of your choosing and double click the .uproject file at the root to open the project.
Issues
As stated in the participant information sheet, issues raised can be sent directly to my inbox, or discussed through DM’s.
Updating
In order to prevent you losing progress, or tweaks you make to the test level, re-download the sample project, but only copy the Plugins directory to your copy of the project.